![]() Accident 32: Powerhood: Unwelded supply room door and added more ammo types.Accident 32: Powerhood: Changed eggs objective to clearing out any eggs rather than eggs in specific rooms in the map, for challenges that spawn additional eggs.Accident 32: Information Department: Made aliens move slower in water.Accident 32: Information Department: Fixed reactor hack area sometimes being disabled.BioGen Corporation: Operation X-5: Fixed a spot where marines could fall out of the map.(It could previously be damaged with the Tesla Cannon.) Paranoia: Crucial Point: The satellite dish no longer takes damage from marines.Tilarus-5: Cold Catwalks: Fixed a misaligned railing.Research 7: Illyn Forest: Adjusted boss bar graphics.Research 7: Illyn Forest: Generator no longer takes damage from marines or explosions.Research 7: Illyn Forest: Removed "Melee" game instructor hint from blockade.Added a chainsaw near the first door and twin pistols near the last door. Operation Cleansweep: Storage Facility: Removed tech marine requirement.Disabled texture lighting interaction with the Flesh shader for now as it was causing crashes.See nature/snowwall006a.vmt for an example. This allows the alpha channel of a $bumpmap to "push" a material into a surface. Added support for $parallaxmap and $height_scale in the LightmappedGeneric shader. ![]() Accident 32: J5 Connector: Added a ladder to the sewer area and removed the kill trigger.Accident 32: J5 Connector: Fixed drone pathing in the last holdout.Paranoia: Crucial Point: Fixed drones refusing to climb upwards in the last holdout.Now kills drones in a single shot on brutal difficulty on any marine. ![]()
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